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Brutal doom realism mode
Brutal doom realism mode








brutal doom realism mode

Some of you may already know this, but modern GZDoom just won't cut it for people with old, rusty hardware.

brutal doom realism mode

I still can't figure out why it's still so slow, isn't there any function to count the amount of actors? Gore effects have also been toned down, being the main source of slowdown. Missiles have also been cleaned up and now spawn half of the actors they used to, yet they still look pretty nice. I have reduced the speed of the tracer effects so they don't drain performance as much. Performance has started to get better, it still really sucks in this Celeron 1.4GHz with a Intel HD 4000, but my goal is to get it running decently in this laptop. (I'm not saying that the sprites look bad, but they just look incredibly out of place) monsters will definitely be added but much later, right now weapons are my focus. If anyone has sprites that fit in better i would appreicate that. I have started development of Project Brutality Classic, and literally everything i have gotten in is the M2 Plasma Rifle, i would put the other weapons but they don't fit at all with the other weapons of v19 and look very out of place. Alright, here's a sort-of progress report:










Brutal doom realism mode